| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float func_() { |
| bool alwaysFalse = false; |
| float4 value = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float2 a = float2(0.0f, 0.0f); |
| int i = 0; |
| bool x_121 = false; |
| bool x_122_phi = false; |
| const float x_71 = gl_FragCoord.x; |
| alwaysFalse = (x_71 < -1.0f); |
| if (alwaysFalse) { |
| const float2 x_76 = a; |
| const float4 x_77 = value; |
| value = float4(x_76.x, x_76.y, x_77.z, x_77.w); |
| } |
| if (!(alwaysFalse)) { |
| const float2 x_84 = asfloat(x_10[0].xy); |
| const float4 x_85 = value; |
| value = float4(x_84.x, x_84.y, x_85.z, x_85.w); |
| } |
| const float4 x_87 = gl_FragCoord; |
| const float4 x_89 = value; |
| const float4 x_93 = value; |
| const float2 x_95 = (((float2(x_87.x, x_87.y) * float2(x_89.x, x_89.y)) * float2(2.0f, 2.0f)) + float2(x_93.x, x_93.y)); |
| const float4 x_96 = value; |
| value = float4(x_96.x, x_96.y, x_95.x, x_95.y); |
| i = 0; |
| while (true) { |
| const int x_102 = i; |
| const float x_104 = asfloat(x_10[0].y); |
| if ((x_102 < (int(x_104) + 1))) { |
| } else { |
| break; |
| } |
| value.x = float(i); |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_115 = value.x; |
| const bool x_116 = (x_115 == 1.0f); |
| x_122_phi = x_116; |
| if (x_116) { |
| const float x_120 = value.y; |
| x_121 = (x_120 == 1.0f); |
| x_122_phi = x_121; |
| } |
| if (x_122_phi) { |
| return 1.0f; |
| } else { |
| return 0.0f; |
| } |
| return 0.0f; |
| } |
| |
| void main_1() { |
| int count = 0; |
| int i_1 = 0; |
| count = 0; |
| i_1 = 0; |
| while (true) { |
| const int x_51 = i_1; |
| const float x_53 = asfloat(x_10[0].y); |
| if ((x_51 < (int(x_53) + 1))) { |
| } else { |
| break; |
| } |
| const float x_58 = func_(); |
| count = (count + int(x_58)); |
| { |
| i_1 = (i_1 + 1); |
| } |
| } |
| if ((count == 2)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_6; |
| } |