| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| float height = 0.0f; |
| height = 256.0f; |
| float const x_40 = x_6.injectionSwitch.y; |
| if ((x_40 < 0.0f)) { |
| float const x_44 = height; |
| *(tint_symbol_4) = mix(float4(30.180000305f, 8840.0f, 469.970001221f, 18.239999771f), float4(9.899999619f, 0.100000001f, 1169.538696289f, 55.790000916f), float4(7612.9453125f, 797.010986328f, x_44, 9.0f)); |
| } |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |