| [[block]] |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var height : f32; |
| height = 256.0; |
| let x_40 : f32 = x_6.injectionSwitch.y; |
| if ((x_40 < 0.0)) { |
| let x_44 : f32 = height; |
| x_GLF_color = mix(vec4<f32>(30.180000305, 8840.0, 469.970001221, 18.239999771), vec4<f32>(9.899999619, 0.100000001, 1169.538696289, 55.790000916), vec4<f32>(7612.9453125, 797.010986328, x_44, 9.0)); |
| } |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |