| warning: use of deprecated intrinsic |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 color_out_1; |
| }; |
| struct tint_symbol_3 { |
| float4 color_out_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_6, texture2d<float, access::read> tint_symbol_7, thread float4* const tint_symbol_8) { |
| float4 const x_19 = *(tint_symbol_6); |
| float4 const x_22 = tint_symbol_7.read(uint2(int2(float2(x_19.x, x_19.y)))); |
| *(tint_symbol_8) = x_22; |
| return; |
| } |
| |
| fragment tint_symbol_3 tint_symbol_1(texture2d<float, access::read> tint_symbol_10 [[texture(0)]], float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_9 = 0.0f; |
| thread float4 tint_symbol_11 = 0.0f; |
| tint_symbol_9 = gl_FragCoord_param; |
| main_1(&(tint_symbol_9), tint_symbol_10, &(tint_symbol_11)); |
| main_out const tint_symbol_4 = {.color_out_1=tint_symbol_11}; |
| tint_symbol_3 const tint_symbol_5 = {.color_out_1=tint_symbol_4.color_out_1}; |
| return tint_symbol_5; |
| } |
| |