#include <metal_stdlib> | |
using namespace metal; | |
struct VertexOutput { | |
float4 pos; | |
int loc0; | |
}; | |
struct tint_symbol { | |
int loc0 [[user(locn0)]]; | |
float4 pos [[position]]; | |
}; | |
struct tint_symbol_2 { | |
int loc0 [[user(locn0)]]; | |
float4 pos [[position]]; | |
}; | |
VertexOutput foo(float x) { | |
VertexOutput const tint_symbol_4 = {.pos=float4(x, x, x, 1.0f), .loc0=42}; | |
return tint_symbol_4; | |
} | |
vertex tint_symbol vert_main1() { | |
VertexOutput const tint_symbol_1 = foo(0.5f); | |
tint_symbol const tint_symbol_5 = {.loc0=tint_symbol_1.loc0, .pos=tint_symbol_1.pos}; | |
return tint_symbol_5; | |
} | |
vertex tint_symbol_2 vert_main2() { | |
VertexOutput const tint_symbol_3 = foo(0.25f); | |
tint_symbol_2 const tint_symbol_6 = {.loc0=tint_symbol_3.loc0, .pos=tint_symbol_3.pos}; | |
return tint_symbol_6; | |
} | |