#include <metal_stdlib> | |
using namespace metal; | |
struct VertexOutputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
float4 loc3; | |
float4 position; | |
}; | |
struct tint_symbol_1 { | |
int loc0 [[user(locn0)]]; | |
uint loc1 [[user(locn1)]]; | |
float loc2 [[user(locn2)]]; | |
float4 loc3 [[user(locn3)]]; | |
float4 position [[position]]; | |
}; | |
vertex tint_symbol_1 tint_symbol() { | |
VertexOutputs const tint_symbol_2 = {.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .position=float4()}; | |
tint_symbol_1 const tint_symbol_3 = {.loc0=tint_symbol_2.loc0, .loc1=tint_symbol_2.loc1, .loc2=tint_symbol_2.loc2, .loc3=tint_symbol_2.loc3, .position=tint_symbol_2.position}; | |
return tint_symbol_3; | |
} | |