| struct Inner { |
| x : i32; |
| }; |
| |
| [[block]] |
| struct S { |
| a : vec3<i32>; |
| b : i32; |
| c : vec3<u32>; |
| d : u32; |
| e : vec3<f32>; |
| f : f32; |
| g : vec2<i32>; |
| h : vec2<i32>; |
| i : mat2x3<f32>; |
| j : mat3x2<f32>; |
| [[align(16)]] |
| k : Inner; |
| [[align(16)]] |
| l : [[stride(16)]] array<Inner, 4>; |
| }; |
| |
| [[binding(0), group(0)]] var<uniform> s : S; |
| |
| [[stage(compute), workgroup_size(1)]] |
| fn main() { |
| let a = s.a; |
| let b = s.b; |
| let c = s.c; |
| let d = s.d; |
| let e = s.e; |
| let f = s.f; |
| let g = s.g; |
| let h = s.h; |
| let i = s.i; |
| let j = s.j; |
| let k = s.k; |
| let l = s.l; |
| } |