blob: 1b4ab9512792f36a124a0c9f4f8c2bc1df20cb99 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void frexp_013caa() {
int4 arg_1 = 0;
float4 res = frexp(float4(), *(&(arg_1)));
}
vertex tint_symbol vertex_main() {
frexp_013caa();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
frexp_013caa();
return;
}
kernel void compute_main() {
frexp_013caa();
return;
}