blob: 5cf024c4d3f1a0fa414357d0b0b7fdb4e8d400cf [file] [log] [blame]
Texture1D<uint4> arg_0 : register(t0, space1);
void textureLoad_1561a7() {
uint4 res = arg_0.Load(int2(1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_1561a7();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_1561a7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1561a7();
return;
}