blob: d5e20cc7f04dc3c543cfd3ca5952ab6c0be3e6f5 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_1a062f() {
float4 res = arg_0.Load(int4(0, 0, 1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_1a062f();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_1a062f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1a062f();
return;
}