blob: 1a896288fd45a19c013f41f9a658c93a6d38a5fe [file] [log] [blame]
Texture3D<int4> arg_0 : register(t0, space1);
void textureLoad_a7a3c3() {
int4 res = arg_0.Load(int4(0, 0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_a7a3c3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_a7a3c3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a7a3c3();
return;
}