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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#include "src/tint/lang/core/type/manager.h"
#include <algorithm>
#include "src/tint/lang/core/type/abstract_float.h"
#include "src/tint/lang/core/type/abstract_int.h"
#include "src/tint/lang/core/type/array.h"
#include "src/tint/lang/core/type/bool.h"
#include "src/tint/lang/core/type/f16.h"
#include "src/tint/lang/core/type/f32.h"
#include "src/tint/lang/core/type/i32.h"
#include "src/tint/lang/core/type/matrix.h"
#include "src/tint/lang/core/type/pointer.h"
#include "src/tint/lang/core/type/type.h"
#include "src/tint/lang/core/type/u32.h"
#include "src/tint/lang/core/type/vector.h"
#include "src/tint/lang/core/type/void.h"
namespace tint::core::type {
Manager::Manager() = default;
Manager::Manager(Manager&&) = default;
Manager& Manager::operator=(Manager&& rhs) = default;
Manager::~Manager() = default;
const core::type::Void* Manager::void_() {
return Get<core::type::Void>();
}
const core::type::Bool* Manager::bool_() {
return Get<core::type::Bool>();
}
const core::type::I32* Manager::i32() {
return Get<core::type::I32>();
}
const core::type::U32* Manager::u32() {
return Get<core::type::U32>();
}
const core::type::F32* Manager::f32() {
return Get<core::type::F32>();
}
const core::type::F16* Manager::f16() {
return Get<core::type::F16>();
}
const core::type::AbstractFloat* Manager::AFloat() {
return Get<core::type::AbstractFloat>();
}
const core::type::AbstractInt* Manager::AInt() {
return Get<core::type::AbstractInt>();
}
const core::type::Atomic* Manager::atomic(const core::type::Type* inner) {
return Get<core::type::Atomic>(inner);
}
const core::type::Vector* Manager::packed_vec(const core::type::Type* inner, uint32_t size) {
return Get<core::type::Vector>(inner, size, true);
}
const core::type::Vector* Manager::vec(const core::type::Type* inner, uint32_t size) {
return Get<core::type::Vector>(inner, size);
}
const core::type::Vector* Manager::vec2(const core::type::Type* inner) {
return vec(inner, 2);
}
const core::type::Vector* Manager::vec3(const core::type::Type* inner) {
return vec(inner, 3);
}
const core::type::Vector* Manager::vec4(const core::type::Type* inner) {
return vec(inner, 4);
}
const core::type::Matrix* Manager::mat(const core::type::Type* inner,
uint32_t cols,
uint32_t rows) {
return Get<core::type::Matrix>(vec(inner, rows), cols);
}
const core::type::Matrix* Manager::mat(const core::type::Vector* column_type, uint32_t cols) {
return Get<core::type::Matrix>(column_type, cols);
}
const core::type::Matrix* Manager::mat2x2(const core::type::Type* inner) {
return mat(inner, 2, 2);
}
const core::type::Matrix* Manager::mat2x3(const core::type::Type* inner) {
return mat(inner, 2, 3);
}
const core::type::Matrix* Manager::mat2x4(const core::type::Type* inner) {
return mat(inner, 2, 4);
}
const core::type::Matrix* Manager::mat3x2(const core::type::Type* inner) {
return mat(inner, 3, 2);
}
const core::type::Matrix* Manager::mat3x3(const core::type::Type* inner) {
return mat(inner, 3, 3);
}
const core::type::Matrix* Manager::mat3x4(const core::type::Type* inner) {
return mat(inner, 3, 4);
}
const core::type::Matrix* Manager::mat4x2(const core::type::Type* inner) {
return mat(inner, 4, 2);
}
const core::type::Matrix* Manager::mat4x3(const core::type::Type* inner) {
return mat(inner, 4, 3);
}
const core::type::Matrix* Manager::mat4x4(const core::type::Type* inner) {
return mat(inner, 4, 4);
}
const core::type::Array* Manager::array(const core::type::Type* elem_ty,
uint32_t count,
uint32_t stride /* = 0*/) {
uint32_t implicit_stride = tint::RoundUp(elem_ty->Align(), elem_ty->Size());
if (stride == 0) {
stride = implicit_stride;
}
TINT_ASSERT(stride >= implicit_stride);
return Get<core::type::Array>(/* element type */ elem_ty,
/* element count */ Get<ConstantArrayCount>(count),
/* array alignment */ elem_ty->Align(),
/* array size */ count * stride,
/* element stride */ stride,
/* implicit stride */ implicit_stride);
}
const core::type::Array* Manager::runtime_array(const core::type::Type* elem_ty,
uint32_t stride /* = 0 */) {
if (stride == 0) {
stride = elem_ty->Align();
}
return Get<core::type::Array>(
/* element type */ elem_ty,
/* element count */ Get<RuntimeArrayCount>(),
/* array alignment */ elem_ty->Align(),
/* array size */ stride,
/* element stride */ stride,
/* implicit stride */ elem_ty->Align());
}
const core::type::Pointer* Manager::ptr(core::AddressSpace address_space,
const core::type::Type* subtype,
core::Access access /* = core::Access::kReadWrite */) {
return Get<core::type::Pointer>(address_space, subtype, access);
}
core::type::Struct* Manager::Struct(Symbol name, VectorRef<StructMemberDesc> md) {
tint::Vector<const core::type::StructMember*, 4> members;
uint32_t current_size = 0u;
uint32_t max_align = 0u;
for (const auto& m : md) {
uint32_t index = static_cast<uint32_t>(members.Length());
uint32_t align = std::max<uint32_t>(m.type->Align(), 1u);
uint32_t offset = tint::RoundUp(align, current_size);
members.Push(Get<core::type::StructMember>(m.name, m.type, index, offset, align,
m.type->Size(), std::move(m.attributes)));
current_size = offset + m.type->Size();
max_align = std::max(max_align, align);
}
return Get<core::type::Struct>(name, members, max_align, tint::RoundUp(max_align, current_size),
current_size);
}
} // namespace tint::core::type