blob: c3ef693ccb84e5f6acdd44f32158fc47c8be312c [file] [log] [blame]
// Copyright 2022 The Dawn & Tint Authors
//
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#ifndef SRC_TINT_LANG_CORE_TYPE_SAMPLED_TEXTURE_H_
#define SRC_TINT_LANG_CORE_TYPE_SAMPLED_TEXTURE_H_
#include <string>
#include "src/tint/lang/core/type/texture.h"
#include "src/tint/lang/core/type/texture_dimension.h"
namespace tint::core::type {
/// A sampled texture type.
class SampledTexture final : public Castable<SampledTexture, Texture> {
public:
/// Constructor
/// @param dim the dimensionality of the texture
/// @param type the data type of the sampled texture
SampledTexture(TextureDimension dim, const Type* type);
/// Destructor
~SampledTexture() override;
/// @param other the other node to compare against
/// @returns true if the this type is equal to @p other
bool Equals(const UniqueNode& other) const override;
/// @returns the subtype of the sampled texture
Type* type() const { return const_cast<Type*>(type_); }
/// @returns the name for this type that closely resembles how it would be
/// declared in WGSL.
std::string FriendlyName() const override;
/// @param ctx the clone context
/// @returns a clone of this type
SampledTexture* Clone(CloneContext& ctx) const override;
private:
const Type* const type_;
};
} // namespace tint::core::type
#endif // SRC_TINT_LANG_CORE_TYPE_SAMPLED_TEXTURE_H_