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// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/glsl/writer/ast_raise/texture_1d_to_2d.h"
#include <utility>
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/wgsl/program/clone_context.h"
#include "src/tint/lang/wgsl/program/program_builder.h"
#include "src/tint/lang/wgsl/resolver/resolve.h"
#include "src/tint/lang/wgsl/sem/function.h"
#include "src/tint/lang/wgsl/sem/statement.h"
#include "src/tint/lang/wgsl/sem/type_expression.h"
#include "src/tint/utils/rtti/switch.h"
TINT_INSTANTIATE_TYPEINFO(tint::glsl::writer::Texture1DTo2D);
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::glsl::writer {
namespace {
bool ShouldRun(const Program& program) {
for (auto* fn : program.AST().Functions()) {
if (auto* sem_fn = program.Sem().Get(fn)) {
for (auto* builtin : sem_fn->DirectlyCalledBuiltins()) {
const auto& signature = builtin->Signature();
auto texture = signature.Parameter(core::ParameterUsage::kTexture);
if (texture) {
auto* tex = texture->Type()->As<core::type::Texture>();
if (tex->dim() == core::type::TextureDimension::k1d) {
return true;
}
}
}
}
}
for (auto* var : program.AST().GlobalVariables()) {
if (Switch(
program.Sem().Get(var)->Type()->UnwrapRef(),
[&](const core::type::SampledTexture* tex) {
return tex->dim() == core::type::TextureDimension::k1d;
},
[&](const core::type::StorageTexture* storage_tex) {
return storage_tex->dim() == core::type::TextureDimension::k1d;
})) {
return true;
}
}
return false;
}
} // namespace
/// PIMPL state for the transform
struct Texture1DTo2D::State {
/// The source program
const Program& src;
/// The target program builder
ProgramBuilder b;
/// The clone context
program::CloneContext ctx = {&b, &src, /* auto_clone_symbols */ true};
/// Constructor
/// @param program the source program
explicit State(const Program& program) : src(program) {}
/// Runs the transform
/// @returns the new program or SkipTransform if the transform is not required
ApplyResult Run() {
auto& sem = src.Sem();
if (!ShouldRun(src)) {
return SkipTransform;
}
auto create_var = [&](const ast::Variable* v, ast::Type type) -> const ast::Variable* {
if (v->As<ast::Parameter>()) {
return ctx.dst->Param(ctx.Clone(v->name->symbol), type, ctx.Clone(v->attributes));
} else {
return ctx.dst->Var(ctx.Clone(v->name->symbol), type, ctx.Clone(v->attributes));
}
};
ctx.ReplaceAll([&](const ast::Variable* v) -> const ast::Variable* {
const ast::Variable* r = Switch(
sem.Get(v)->Type()->UnwrapRef(),
[&](const core::type::SampledTexture* tex) -> const ast::Variable* {
if (tex->dim() == core::type::TextureDimension::k1d) {
auto type = ctx.dst->ty.sampled_texture(core::type::TextureDimension::k2d,
CreateASTTypeFor(ctx, tex->type()));
return create_var(v, type);
} else {
return nullptr;
}
},
[&](const core::type::StorageTexture* storage_tex) -> const ast::Variable* {
if (storage_tex->dim() == core::type::TextureDimension::k1d) {
auto type = ctx.dst->ty.storage_texture(core::type::TextureDimension::k2d,
storage_tex->texel_format(),
storage_tex->access());
return create_var(v, type);
} else {
return nullptr;
}
},
[](Default) { return nullptr; });
return r;
});
ctx.ReplaceAll([&](const ast::CallExpression* c) -> const ast::Expression* {
auto* call = sem.Get(c)->UnwrapMaterialize()->As<sem::Call>();
if (!call) {
return nullptr;
}
auto* builtin = call->Target()->As<sem::BuiltinFn>();
if (!builtin) {
return nullptr;
}
const auto& signature = builtin->Signature();
auto* texture = signature.Parameter(core::ParameterUsage::kTexture);
if (!texture) {
return nullptr;
}
auto* tex = texture->Type()->As<core::type::Texture>();
if (tex->dim() != core::type::TextureDimension::k1d) {
return nullptr;
}
if (builtin->Fn() == wgsl::BuiltinFn::kTextureDimensions) {
// If this textureDimensions() call is in a CallStatement, we can leave it
// unmodified since the return value will be dropped on the floor anyway.
if (call->Stmt()->Declaration()->Is<ast::CallStatement>()) {
return nullptr;
}
auto* new_call = ctx.CloneWithoutTransform(c);
return ctx.dst->MemberAccessor(new_call, "x");
}
auto coords_index = signature.IndexOf(core::ParameterUsage::kCoords);
if (coords_index == -1) {
return nullptr;
}
tint::Vector<const ast::Expression*, 8> args;
int index = 0;
for (auto* arg : c->args) {
if (index == coords_index) {
auto* ctype = call->Arguments()[static_cast<size_t>(coords_index)]->Type();
auto* coords = c->args[static_cast<size_t>(coords_index)];
const ast::LiteralExpression* half = nullptr;
if (ctype->is_integer_scalar()) {
half = ctx.dst->Expr(0_a);
} else {
half = ctx.dst->Expr(0.5_a);
}
args.Push(
ctx.dst->vec(CreateASTTypeFor(ctx, ctype), 2u, ctx.Clone(coords), half));
} else {
args.Push(ctx.Clone(arg));
}
index++;
}
return ctx.dst->Call(ctx.Clone(c->target), args);
});
ctx.Clone();
return resolver::Resolve(b);
}
};
Texture1DTo2D::Texture1DTo2D() = default;
Texture1DTo2D::~Texture1DTo2D() = default;
ast::transform::Transform::ApplyResult Texture1DTo2D::Apply(const Program& src,
const ast::transform::DataMap&,
ast::transform::DataMap&) const {
return State(src).Run();
}
} // namespace tint::glsl::writer