struct Inner { | |
a : vec3<i32>; | |
b : i32; | |
c : vec3<u32>; | |
d : u32; | |
e : vec3<f32>; | |
f : f32; | |
g : mat2x3<f32>; | |
h : mat3x2<f32>; | |
i : [[stride(16)]] array<vec4<i32>, 4>; | |
}; | |
[[block]] | |
struct S { | |
arr : array<Inner>; | |
}; | |
[[binding(0), group(0)]] var<storage, read_write> s : S; | |
[[stage(compute), workgroup_size(1)]] | |
fn main([[builtin(local_invocation_index)]] idx : u32) { | |
s.arr[idx].a = vec3<i32>(); | |
s.arr[idx].b = i32(); | |
s.arr[idx].c = vec3<u32>(); | |
s.arr[idx].d = u32(); | |
s.arr[idx].e = vec3<f32>(); | |
s.arr[idx].f = f32(); | |
s.arr[idx].g = mat2x3<f32>(); | |
s.arr[idx].h = mat3x2<f32>(); | |
s.arr[idx].i = [[stride(16)]] array<vec4<i32>, 4>(); | |
} |