| bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic |
| let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0)); |
| ^^^^^^^^^^^ |
| |
| [[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>; |
| |
| [[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>; |
| |
| [[stage(compute), workgroup_size(1)]] |
| fn main() { |
| var srcValue : vec4<u32>; |
| let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0)); |
| srcValue = x_22; |
| let x_23 : ptr<function, u32> = &(srcValue.x); |
| let x_24 : u32 = *(x_23); |
| let x_25 : u32 = (x_24 + 1u); |
| let x_27 : vec4<u32> = srcValue; |
| textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx); |
| return; |
| } |