blob: b9690c3b42fe161a5ae571506d4b1e06356cc1b1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void distance_9646ea() {
float res = distance(float4(), float4());
}
vertex tint_symbol vertex_main() {
distance_9646ea();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
distance_9646ea();
return;
}
kernel void compute_main() {
distance_9646ea();
return;
}