blob: ae20aaa1f3aec72d7633dae76f16a8c64527989a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void distance_aa4055() {
float res = distance(float2(), float2());
}
vertex tint_symbol vertex_main() {
distance_aa4055();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
distance_aa4055();
return;
}
kernel void compute_main() {
distance_aa4055();
return;
}