blob: d06dfb28c83827780cd75f00bc6721833ad199e0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void distance_cfed73() {
float res = fabs(1.0f - 1.0f);
}
vertex tint_symbol vertex_main() {
distance_cfed73();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
distance_cfed73();
return;
}
kernel void compute_main() {
distance_cfed73();
return;
}