blob: ff0ddf54cfc47fb1025bc150f39aa0c06fddfdd3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void max_25eafe() {
int3 res = max(int3(), int3());
}
vertex tint_symbol vertex_main() {
max_25eafe();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
max_25eafe();
return;
}
kernel void compute_main() {
max_25eafe();
return;
}