blob: 2d88484852c2734c969e3beede6b9329c7a451af [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void mix_2fadab() {
float2 res = mix(float2(), float2(), 1.0f);
}
vertex tint_symbol vertex_main() {
mix_2fadab();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
mix_2fadab();
return;
}
kernel void compute_main() {
mix_2fadab();
return;
}