blob: ef13bc61b1cf5fffd7c991b72633ea173dc608a3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureNumLevels_f46ec6(texturecube_array<uint, access::sample> tint_symbol_2) {
int res = int(tint_symbol_2.get_num_mip_levels());
}
vertex tint_symbol vertex_main(texturecube_array<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
textureNumLevels_f46ec6(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texturecube_array<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
textureNumLevels_f46ec6(tint_symbol_4);
return;
}
kernel void compute_main(texturecube_array<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
textureNumLevels_f46ec6(tint_symbol_5);
return;
}