[[group(1), binding(0)]] var arg_0 : texture_3d<f32>; | |
[[group(1), binding(1)]] var arg_1 : sampler; | |
fn textureSampleBias_df91bb() { | |
var res : vec4<f32> = textureSampleBias(arg_0, arg_1, vec3<f32>(), 1.0, vec3<i32>()); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureSampleBias_df91bb(); | |
} |