blob: b9f8cb67816b63a3058571ced3518f3f0a15c4fb [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_1bf73e() {
float res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 0).x;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleLevel_1bf73e();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleLevel_1bf73e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_1bf73e();
return;
}