blob: f7a0d52f772a20450c61ec0c6ad0797b47138edb [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_47daa4() {
float res = arg_0.SampleLevel(arg_1, float2(0.0f, 0.0f), 0, int2(0, 0)).x;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleLevel_47daa4();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleLevel_47daa4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_47daa4();
return;
}