blob: e97dd7a337e7f4f1b88e738fb6f2c61726b27fdc [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_2796b4() {
arg_0[int3(0, 0, 0)] = int4(0, 0, 0, 0);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureStore_2796b4();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_2796b4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2796b4();
return;
}