blob: c5dfae2e4100a086d8681fe278cb70337c33d0c5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void textureStore_2ed2a3(texture1d<float, access::write> tint_symbol_2) {
tint_symbol_2.write(float4(), uint(1));
}
vertex tint_symbol vertex_main(texture1d<float, access::write> tint_symbol_3 [[texture(0)]]) {
textureStore_2ed2a3(tint_symbol_3);
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main(texture1d<float, access::write> tint_symbol_4 [[texture(0)]]) {
textureStore_2ed2a3(tint_symbol_4);
return;
}
kernel void compute_main(texture1d<float, access::write> tint_symbol_5 [[texture(0)]]) {
textureStore_2ed2a3(tint_symbol_5);
return;
}