blob: 4d587bb447a2b5df7d0e3a4389c6869b44e38aba [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_731349() {
arg_0[int2(0, 0)] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureStore_731349();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_731349();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_731349();
return;
}