blob: 2766a15bae200db9022a0ce1c33ec255a75bc0e0 [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_e885e8() {
arg_0[1] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureStore_e885e8();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_e885e8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_e885e8();
return;
}