blob: 0b62a41c6497da489edf78efc94abaa95ee7527e [file] [log] [blame] [edit]
SamplerState x_10 : register(s0, space0);
RWTexture2DArray<float4> x_20 : register(u1, space2);
SamplerState x_30 : register(s1, space0);
void main_1() {
float float_var = 0.0f;
const int i1 = 1;
const int2 vi12 = int2(1, 2);
const int3 vi123 = int3(1, 2, 3);
const int4 vi1234 = int4(1, 2, 3, 4);
const uint u1 = 1u;
const uint2 vu12 = uint2(1u, 2u);
const uint3 vu123 = uint3(1u, 2u, 3u);
const uint4 vu1234 = uint4(1u, 2u, 3u, 4u);
const float f1 = 1.0f;
const float2 vf12 = float2(1.0f, 2.0f);
const float3 vf123 = float3(1.0f, 2.0f, 3.0f);
const float4 vf1234 = float4(1.0f, 2.0f, 3.0f, 4.0f);
x_20[int3(int2(vu123.xy), int(vu123.z))] = vf1234;
const uint x_1000 = 0u;
return;
}
void main() {
main_1();
return;
}