| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| int func_i1_(inout int x) { |
| const int x_45 = x; |
| if ((x_45 == 10)) { |
| discard; |
| } |
| const int x_49 = x; |
| return x_49; |
| } |
| |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int param = 0; |
| int x_37 = 0; |
| int x_35_phi = 0; |
| a = 0; |
| const int x_33 = asint(x_9[0].x); |
| b = x_33; |
| x_35_phi = x_33; |
| while (true) { |
| const int x_35 = x_35_phi; |
| param = x_35; |
| x_37 = func_i1_(param); |
| a = x_37; |
| const int x_36 = (x_35 + 1); |
| b = x_36; |
| x_35_phi = x_36; |
| if ((x_36 < 4)) { |
| } else { |
| break; |
| } |
| } |
| if ((x_37 == asint(3))) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |