| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float sums[3] = (float[3])0; |
| int i = 0; |
| float2x4 indexable = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_44 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const float tint_symbol_4[3] = {x_40, x_42, x_44}; |
| sums = tint_symbol_4; |
| i = 0; |
| while (true) { |
| const int x_50 = i; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_52 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_54 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if ((x_50 < clamp(x_52, x_54, 2))) { |
| } else { |
| break; |
| } |
| const int x_59 = asint(x_9[2].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_61 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| const int x_65 = i; |
| const int x_67 = asint(x_9[1].x); |
| indexable = float2x4(float4(x_61, 0.0f, 0.0f, 0.0f), float4(0.0f, x_61, 0.0f, 0.0f)); |
| const float x_69 = indexable[x_65][x_67]; |
| const float x_71 = sums[x_59]; |
| sums[x_59] = (x_71 + x_69); |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_77 = asint(x_9[2].x); |
| const float x_79 = sums[x_77]; |
| const float x_81 = asfloat(x_6[1].x); |
| if ((x_79 == x_81)) { |
| const uint scalar_offset_6 = ((16u * uint(0))) / 4; |
| const int x_87 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); |
| const int x_90 = asint(x_9[1].x); |
| const int x_93 = asint(x_9[1].x); |
| const uint scalar_offset_7 = ((16u * uint(0))) / 4; |
| const int x_96 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]); |
| x_GLF_color = float4(float(x_87), float(x_90), float(x_93), float(x_96)); |
| } else { |
| const int x_100 = asint(x_9[1].x); |
| const float x_101 = float(x_100); |
| x_GLF_color = float4(x_101, x_101, x_101, x_101); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |