| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ float fourtytwo; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| bool x_36 = false; |
| bool x_37_phi = false; |
| float const x_23 = x_5.fourtytwo; |
| float const x_25 = x_5.fourtytwo; |
| bool const x_27 = (clamp(1.0f, x_23, x_25) > 42.0f); |
| x_37_phi = x_27; |
| if (!(x_27)) { |
| float const x_32 = x_5.fourtytwo; |
| float const x_34 = x_5.fourtytwo; |
| x_36 = (clamp(1.0f, x_32, x_34) < 42.0f); |
| x_37_phi = x_36; |
| } |
| bool const x_37 = x_37_phi; |
| if (x_37) { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |