| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 v1 = float2(0.0f, 0.0f); |
| float2 b = float2(0.0f, 0.0f); |
| float a = 0.0f; |
| bool x_51 = false; |
| bool x_52_phi = false; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| v1 = float2(x_30, x_30); |
| b = frac(v1); |
| a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), b).x; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_38 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const float x_39 = a; |
| const float x_40 = a; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(x_38, x_39, x_40, x_42); |
| const float x_45 = b.x; |
| const bool x_46 = (x_45 < 1.0f); |
| x_52_phi = x_46; |
| if (x_46) { |
| const float x_50 = b.y; |
| x_51 = (x_50 < 1.0f); |
| x_52_phi = x_51; |
| } |
| if (x_52_phi) { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_57 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_59 = b.x; |
| const float x_61 = b.y; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_63 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| x_GLF_color = float4(x_57, x_59, x_61, x_63); |
| } else { |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_66 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(x_66, x_66, x_66, x_66); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |