| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[5]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[3]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, constant buf1& x_10, thread float4* const tint_symbol_4) { |
| float2x2 M1 = float2x2(0.0f); |
| float a = 0.0f; |
| int c = 0; |
| float const x_41 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| float const x_43 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| float const x_45 = x_6.x_GLF_uniform_float_values.arr[3].el; |
| float const x_47 = x_6.x_GLF_uniform_float_values.arr[4].el; |
| M1 = float2x2(float2(x_41, x_43), float2(x_45, x_47)); |
| float const x_52 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| a = x_52; |
| int const x_54 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| c = x_54; |
| while (true) { |
| int const x_59 = c; |
| int const x_61 = x_10.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_59 < x_61)) { |
| } else { |
| break; |
| } |
| int const x_65 = x_10.x_GLF_uniform_int_values.arr[2].el; |
| int const x_66 = c; |
| float const x_70 = M1[x_65][clamp(~(x_66), 0, 1)]; |
| float const x_71 = a; |
| a = (x_71 + x_70); |
| { |
| int const x_73 = c; |
| c = (x_73 + 1); |
| } |
| } |
| float const x_75 = a; |
| float const x_77 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_75 == x_77)) { |
| int const x_83 = x_10.x_GLF_uniform_int_values.arr[2].el; |
| int const x_86 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_89 = x_10.x_GLF_uniform_int_values.arr[1].el; |
| int const x_92 = x_10.x_GLF_uniform_int_values.arr[2].el; |
| *(tint_symbol_4) = float4(float(x_83), float(x_86), float(x_89), float(x_92)); |
| } else { |
| int const x_96 = x_10.x_GLF_uniform_int_values.arr[2].el; |
| float const x_97 = float(x_96); |
| *(tint_symbol_4) = float4(x_97, x_97, x_97, x_97); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_10, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |