blob: 77cd3d14b7b4a40a7d251f2ac992d7f3f7f9e6d5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
int a = 0;
int i0 = 0;
int i1 = 0;
int i2 = 0;
int i3 = 0;
int i4 = 0;
int i5 = 0;
int i6 = 0;
int i7 = 0;
int i8_1 = 0;
int i9 = 0;
a = 0;
i0 = 0;
while (true) {
int const x_40 = i0;
int const x_42 = x_7.one;
if ((x_40 < x_42)) {
} else {
break;
}
i1 = 0;
while (true) {
int const x_49 = i1;
int const x_51 = x_7.one;
if ((x_49 < x_51)) {
} else {
break;
}
i2 = 0;
while (true) {
int const x_58 = i2;
int const x_60 = x_7.one;
if ((x_58 < x_60)) {
} else {
break;
}
i3 = 0;
while (true) {
int const x_67 = i3;
int const x_69 = x_7.one;
if ((x_67 < (x_69 + 2))) {
} else {
break;
}
i4 = 0;
while (true) {
int const x_77 = i4;
int const x_79 = x_7.one;
if ((x_77 < x_79)) {
} else {
break;
}
i5 = 0;
while (true) {
int const x_86 = i5;
int const x_88 = x_7.one;
if ((x_86 < x_88)) {
} else {
break;
}
while (true) {
int const x_96 = x_7.one;
if ((x_96 > 0)) {
} else {
break;
}
i6 = 0;
while (true) {
int const x_103 = i6;
int const x_105 = x_7.one;
if ((x_103 < x_105)) {
} else {
break;
}
i7 = 0;
while (true) {
int const x_112 = i7;
int const x_114 = x_7.one;
if ((x_112 < x_114)) {
} else {
break;
}
i8_1 = 0;
while (true) {
int const x_121 = i8_1;
int const x_123 = x_7.one;
if ((x_121 < x_123)) {
} else {
break;
}
i9 = 0;
while (true) {
int const x_130 = i9;
int const x_132 = x_7.one;
if ((x_130 < x_132)) {
} else {
break;
}
int const x_135 = a;
a = (x_135 + 1);
{
int const x_137 = i9;
i9 = (x_137 + 1);
}
}
{
int const x_139 = i8_1;
i8_1 = (x_139 + 1);
}
}
{
int const x_141 = i7;
i7 = (x_141 + 1);
}
}
{
int const x_143 = i6;
i6 = (x_143 + 1);
}
}
break;
}
{
int const x_145 = i5;
i5 = (x_145 + 1);
}
}
{
int const x_147 = i4;
i4 = (x_147 + 1);
}
}
{
int const x_149 = i3;
i3 = (x_149 + 1);
}
}
{
int const x_151 = i2;
i2 = (x_151 + 1);
}
}
{
int const x_153 = i1;
i1 = (x_153 + 1);
}
}
{
int const x_155 = i0;
i0 = (x_155 + 1);
}
}
int const x_157 = a;
if ((x_157 == 3)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}