blob: 97f9005b2b0788cffdff04ca5320577be7c5faf4 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
bool x_31 = false;
bool x_32_phi = false;
bool const x_26 = (sign(cosh(709.0f)) == 1.0f);
x_32_phi = x_26;
if (!(x_26)) {
int const x_6 = x_5.one;
x_31 = (x_6 == 1);
x_32_phi = x_31;
}
bool const x_32 = x_32_phi;
if (x_32) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}