| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ int one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| bool x_31 = false; |
| bool x_32_phi = false; |
| bool const x_26 = (sign(cosh(709.0f)) == 1.0f); |
| x_32_phi = x_26; |
| if (!(x_26)) { |
| int const x_6 = x_5.one; |
| x_31 = (x_6 == 1); |
| x_32_phi = x_31; |
| } |
| bool const x_32 = x_32_phi; |
| if (x_32) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |