blob: 41639ebaf16e9133c8d3f224c60e3eaa5127dd66 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void x_51() {
discard_fragment();
}
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
while (true) {
bool x_31 = false;
bool x_30_phi = false;
x_30_phi = false;
while (true) {
bool x_31_phi = false;
bool const x_30 = x_30_phi;
while (true) {
float4 x_52 = 0.0f;
float4 x_54 = 0.0f;
float4 x_55_phi = 0.0f;
float const x_36 = x_5.injectionSwitch.y;
x_31_phi = x_30;
if ((x_36 > 0.0f)) {
} else {
break;
}
while (true) {
float const x_46 = x_5.injectionSwitch.x;
if ((x_46 > 0.0f)) {
x_51();
x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_55_phi = x_52;
break;
}
x_54 = (float4(1.0f, 0.0f, 0.0f, 1.0f) + float4(x_46, x_46, x_46, x_46));
x_55_phi = x_54;
break;
}
float4 const x_55 = x_55_phi;
*(tint_symbol_4) = x_55;
x_31_phi = true;
break;
}
x_31 = x_31_phi;
if (x_31) {
break;
} else {
{
x_30_phi = x_31;
}
continue;
}
{
x_30_phi = x_31;
}
}
if (x_31) {
break;
}
break;
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}