blob: 428b891c8d03e071feaec24231d4258d7838fe3d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 f_() {
int iteration = 0;
int k = 0;
iteration = 0;
k = 0;
while (true) {
int const x_7 = k;
if ((x_7 < 100)) {
} else {
break;
}
int const x_8 = iteration;
iteration = (x_8 + 1);
{
int const x_10 = k;
k = (x_10 + 1);
}
}
int const x_12 = iteration;
if ((x_12 < 100)) {
int const x_13 = iteration;
int const x_15 = iteration;
return float3(1.0f, float((x_13 - 1)), float((x_15 - 1)));
} else {
while (true) {
while (true) {
return float3(1.0f, 0.0f, 0.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1(thread float4* const tint_symbol_4) {
float3 const x_35 = f_();
*(tint_symbol_4) = float4(x_35.x, x_35.y, x_35.z, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}