blob: d32227c0dda1cbd46e20074c7a94d86cc28ab8c6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int i = 0;
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 1;
while (true) {
int const x_6 = i;
if ((x_6 < 2)) {
} else {
break;
}
float const x_37 = (*(tint_symbol_6)).y;
if ((x_37 < 0.0f)) {
float const x_42 = (*(tint_symbol_6)).x;
if ((x_42 < 0.0f)) {
*(tint_symbol_5) = float4(226.695999146f, 1.0f, 1.0f, 1.0f);
}
{
int const x_7 = i;
i = (x_7 + 1);
}
continue;
}
return;
{
int const x_7 = i;
i = (x_7 + 1);
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}