| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static int out_data = 0; |
| |
| void main_1() { |
| bool x_is_odd = false; |
| bool y_is_odd = false; |
| const float x_24 = gl_FragCoord.x; |
| x_is_odd = ((int(x_24) & 1) == 1); |
| const float x_29 = gl_FragCoord.y; |
| y_is_odd = ((int(x_29) & 1) == 1); |
| bool tint_tmp = x_is_odd; |
| if (!tint_tmp) { |
| tint_tmp = y_is_odd; |
| } |
| out_data = ((tint_tmp) ? 1 : 0); |
| return; |
| } |
| |
| struct main_out { |
| int out_data_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| int out_data_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {out_data}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.out_data_1}; |
| return tint_symbol_4; |
| } |