blob: 05ed18b8f86b92bd43d75563ff0232ce45f813d4 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSample_100dc0(texture3d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(), int3());
}
fragment void fragment_main(texture3d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
textureSample_100dc0(tint_symbol_2, tint_symbol_3);
return;
}