| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[5]; |
| }; |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| int i = 0; |
| const int x_40 = asint(x_6[1].x); |
| const int x_43 = asint(x_6[2].x); |
| const int x_46 = asint(x_6[3].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_49 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| v = float4(float(x_40), float(x_43), float(x_46), float(x_49)); |
| const int x_53 = asint(x_6[4].x); |
| i = x_53; |
| while (true) { |
| const int x_58 = i; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_60 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| const float4 x_63 = v; |
| const float4 x_64 = v; |
| const float4 x_65 = v; |
| const float4 x_66 = v; |
| const int x_88 = i; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_92 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| if ((float4x4(float4(x_63.x, x_63.y, x_63.z, x_63.w), float4(x_64.x, x_64.y, x_64.z, x_64.w), float4(x_65.x, x_65.y, x_65.z, x_65.w), float4(x_66.x, x_66.y, x_66.z, x_66.w))[0u][x_88] > x_92)) { |
| const int x_96 = i; |
| const float4 x_97 = v; |
| const float x_99 = asfloat(x_9[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_102 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const int x_106 = asint(x_6[1].x); |
| set_float4(v, x_96, clamp(x_97, float4(x_99, x_99, x_99, x_99), float4(x_102, x_102, x_102, x_102))[x_106]); |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const float4 x_111 = v; |
| const int x_113 = asint(x_6[1].x); |
| const float x_114 = float(x_113); |
| if (all((x_111 == float4(x_114, x_114, x_114, x_114)))) { |
| const int x_122 = asint(x_6[1].x); |
| const int x_125 = asint(x_6[4].x); |
| const int x_128 = asint(x_6[4].x); |
| const int x_131 = asint(x_6[1].x); |
| x_GLF_color = float4(float(x_122), float(x_125), float(x_128), float(x_131)); |
| } else { |
| const int x_135 = asint(x_6[4].x); |
| const float x_136 = float(x_135); |
| x_GLF_color = float4(x_136, x_136, x_136, x_136); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |