| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[2]; |
| }; |
| |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| float c = 0.0f; |
| a = -1.0f; |
| b = 1.700000048f; |
| c = pow(a, b); |
| const float x_30 = c; |
| x_GLF_color = float4(x_30, x_30, x_30, x_30); |
| if (((a == -1.0f) & (b == 1.700000048f))) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_41 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| const float x_43 = asfloat(x_8[1].x); |
| const float x_45 = asfloat(x_8[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_47 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(x_41, x_43, x_45, x_47); |
| } else { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(x_50, x_50, x_50, x_50); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |