blob: 223f8fab14885347d543f9b275e239f073dddd1b [file] [log] [blame] [edit]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[2];
};
void main_1() {
float a = 0.0f;
float b = 0.0f;
float c = 0.0f;
a = -1.0f;
b = 1.700000048f;
c = pow(a, b);
const float x_30 = c;
x_GLF_color = float4(x_30, x_30, x_30, x_30);
if (((a == -1.0f) & (b == 1.700000048f))) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_41 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
const float x_43 = asfloat(x_8[1].x);
const float x_45 = asfloat(x_8[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_47 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(x_41, x_43, x_45, x_47);
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_50 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(x_50, x_50, x_50, x_50);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}