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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef FUZZERS_TINT_AST_FUZZER_RANDOM_NUMBER_GENERATOR_H_
#define FUZZERS_TINT_AST_FUZZER_RANDOM_NUMBER_GENERATOR_H_
#include <cassert>
#include <cstdint>
#include <vector>
namespace tint {
namespace fuzzers {
namespace ast_fuzzer {
/// Abstracts away the underlying algorithm that is used to generate random
/// numbers.
class RandomNumberGenerator {
public:
/// Virtual destructor.
virtual ~RandomNumberGenerator();
/// @brief Compute a random `uint32_t` value in the range `[0; bound)`.
/// @param bound - the upper exclusive bound for the computed integer
/// (must be positive).
/// @return the random number.
virtual uint32_t RandomUint32(uint32_t bound) = 0;
/// @brief Compute a random `uint64_t` value in the range `[0; bound)`.
/// @param bound - the upper exclusive bound for the computed integer
/// (must be positive).
/// @return the random number.
virtual uint64_t RandomUint64(uint64_t bound) = 0;
/// @return a randomly generated boolean value.
bool RandomBool();
/// @param percentage - must be in the range `[0; 100]`.
/// @return `true` with `percentage` probability.
bool ChoosePercentage(uint32_t percentage);
};
} // namespace ast_fuzzer
} // namespace fuzzers
} // namespace tint
#endif // FUZZERS_TINT_AST_FUZZER_RANDOM_NUMBER_GENERATOR_H_