blob: b176ae54f3f3672e83074a05cb2d76e0716672c8 [file] [log] [blame] [edit]
static int x_GLF_global_loop_count = 0;
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
void main_1() {
x_GLF_global_loop_count = 0;
while (true) {
if ((x_GLF_global_loop_count < 100)) {
} else {
break;
}
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
if (((x_GLF_global_loop_count * x_GLF_global_loop_count) > 10)) {
break;
}
}
if ((x_GLF_global_loop_count == 4)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const int x_50 = asint(x_6[1].x);
const int x_53 = asint(x_6[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56));
} else {
const int x_60 = asint(x_6[1].x);
const float x_61 = float(x_60);
x_GLF_color = float4(x_61, x_61, x_61, x_61);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}