blob: 37e0e9c9d5f02148e0d04c670336f891fdcfa205 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 out_var_SV_TARGET_1;
};
struct tint_symbol_1 {
float4 out_var_SV_TARGET_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
*(tint_symbol_4) = float4(INFINITY, INFINITY, INFINITY, INFINITY);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.out_var_SV_TARGET_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.out_var_SV_TARGET_1=tint_symbol_2.out_var_SV_TARGET_1};
return tint_symbol_3;
}