blob: 4ab9d4eb69b20930f32b1c8ce4fcbe8e18d7f77c [file] [log] [blame] [edit]
void select_bb8aae() {
float4 res = (bool4(false, false, false, false) ? float4(0.0f, 0.0f, 0.0f, 0.0f) : float4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
select_bb8aae();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
select_bb8aae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
select_bb8aae();
return;
}