blob: e2ec08eacc1f963aec0f4e92da2d599b5aeb6260 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void select_ed8a15() {
int res = select(1, 1, bool());
}
vertex tint_symbol vertex_main() {
select_ed8a15();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
select_ed8a15();
return;
}
kernel void compute_main() {
select_ed8a15();
return;
}