blob: 14061e51d702d4012250716d28b95fe87bf7559b [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
void textureSample_51b514(texture2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2());
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
textureSample_51b514(tint_symbol_2, tint_symbol_3);
return;
}